New weapons chart anyone?

edited January 2008 in Antbuster Web Game
I've been using the
http://socal65.googlepages.com/weapon-tree-for-antbuster.jpg
chart but it isnt updated. I don't know the specifics I just know most of the prices for quicks, and ices are off a bit.
The http://img220.imageshack.us/img220/3338/chartbyskanfd7.jpg chart is better but it doesn't have prices.
And I've searched for a better one but haven't found one.
Any Help?

Comments

  • I'm in the process of making a text weapons chart, I'll post it here when I'm done.
  • edited January 2008
    ANTBUSTER
    Cannon Costs
    1st)30 (30)
    2nd)45 (75)
    3rd)67 (142)
    4th)100 (242)
    5th)150 (392)
    6th)225 (617)
    7th)337 (954)
    8th)505 (1459)
    9th)757 (2216)
    10th)1135 (3351)
    11th)1702 (5053)
    12th)2553 (7606)
    13th)3829 (11435)

    Upgrades

    Heavy I - $60 Freq - 3:Speed - 4:Range - 100:Damage - 2
    Heavy II - $60 (120) Freq - 3:Speed - 4:Range - 100:Damage - 4
    Heavy III - $228 (348) Freq - 2.4:Speed - 5:Range - 120:Damage - 8
    Heavy IV - $1293 (1641) Freq - 2.4:Speed - 6:Range - 120:Damage - 16
    Missle I - $772 (892) Freq - 0.5:Speed - 2(Homing):Range - 160:Damage - 16(Actually about 80) *Also has splash Damage*
    Missle II - $1334 (2226) Freq - 0.5:Speed - 2(Homing):Range - 180:Damage - 36(Actually about 100) *Also has splash Damage*
    Impact I - $48 (108) Freq - 2.4:Speed - 6:Range - 100:Damage - 3
    Impact II - $230 (338) Freq - 2.4:Speed - 6:Range - 110:Damage - 7+1*
    Impact III - $1671 (2009) Freq - 2.4:Speed - 6:Range - 110:Damage - 15+3*
    Ice I - $400 (508) Freq - 4:Speed - 4:Range - 80:Damage - 1 *Slows ants*
    Ice II - $1304 (1812) Freq - 4:Speed - 4:Range - 100:Damage - 3 *Slows ants faster*
    Double Heavy I - $60 (120) Freq - 2:Speed - 4:Range - 100:Damage - 3
    Double Heavy II - $324 (444) Freq - 1.6:Speed - 5:Range - 120:Damage - 8
    Double Heavy III - $1084 (1528) Freq - 1.3:Speed - 5:Range - 120:Damage - 16+0.5*
    Sonic Pulse I - $588 (708) Freq - 4:Speed - 4:Range - 90:Damage - 1 *Goes through ants and can hit multiple ants*
    Sonic Pulse II - $1662 (2370) Freq - 4:Speed - 5:Range - 120:Damage - 5+1 *Goes through ants and can hit multiple ants*
    Quick I - $40 Freq - 4:Speed - 4:Range - 100:Damage - 1
    Quick II - $80 (120) Freq - 4:Speed - 6:Range - 100:Damage - 2
    Quick III - $352 (473) Freq - 6:Speed - 6+1*:Range - 120:Damage - 4
    Quick IV - $1123 (1598) Freq - 6:Speed - 7+1*:Range - 120:Damage - 9+1*
    Flamethrower I - $640 (760) Freq - 12:Speed - 3+0.5*:Range - 50+5*:Damage - 1 *Speeds up Ants. Goes through ants and can hit multiple ants*
    Flamethrower II - $1385 (2145) Freq - 12:Speed - 5+0.5*:Range - 75+5*:Damage - 2+0.5* *Speeds up Ants ALOT. Goes through ants and can hit multiple ants*
    Sniper I - $80 (120) Freq - 4:Speed - 12:Range - 100:Damage - 1
    Sniper II - $352 (472) Freq - 3:Speed - 12:Range - 120:Damage - 4
    Sniper III - $1100 (1572) Freq - 4.8:Speed - 16:Range - 150+5*:Damage - 12
    Laser I - $460 (580) Freq - 1:Speed - 1:Range - 150:Damage - 12 *Never misses, no blocking by other ants*
    Laser II - $1297 (1877) Freq - 1.2:Speed - 1:Range - 160:Damage - 30 *Never misses, no blocking by other ants*
    Long Range I - $65 (105) Freq - 3:Speed - 5:Range - 140:Damage - 2
    Long Range II - $502 (607) Freq - 3:Speed - 7:Range - 180:Damage - 6
    Long Range III - $1199 (1806) Freq - 3:Speed - 10+1*:Range - 180+10*:Damage - 12
    Electric I - $745 (850) Freq - 3:Speed - 1:Range - 120:Damage - 5+1* *Can hit multiple ants*
    Electric II - $1631 (2481) Freq - 3:Speed - 1:Range - 120:Damage - 12+2* *Can hit multiple ants*
    Double I - $40 Freq - 2:Speed - 4:Range - 100:Damage - 1
    Double II - $60 (100) Freq - 2:Speed - 5:Range - 100:Damage - 2
    Double III - $420 (520) Freq - 2:Speed - 8:Range - 100:Damage - 6
    Double IV - $1164 (1684) Freq - 2:Speed - 8:Range - 150:Damage - 11
    Boomerang I - $603 (703) Freq - 1:Speed - 4:Range - 130:Damage - 3 *Can hit multiple ants*
    Boomerang II - $1269 (1972) Freq - 1:Speed - 4:Range - 130:Damage - 12 *Can hit multiple ants*
    Barrier Down - $1092 (1192) Freq - 2.4:Speed - 1:Range - 80:Damage - 40
    Turn 90 Degrees - $150
    Double Quick I - $80 (120) Freq - 2.6:Speed - 6:Range - 75:Damage - 2
    Double Quick II - $360 (480) Freq - 2:Speed - 10:Range - 110:Damage - 4
    Double Quick III - $1092 (1472) Freq - 2:Speed - 10:Range - 110+5*:Damage - 11
    Machine Gun I - $568 (688) Freq - 12:Speed - 6:Range - 120:Damage - 3 *Horrible Accuracy*
    Machine Gun II - $1420 (2108) Freq - 12:Speed - 6+1:Range - 120:Damage - 8 *Horrible Accuracy*
    Triple I - $92 (132) Freq - 2:Speed - 4:Range - 110:Damage - 2
    Triple II - $502 (634) Freq - 2:Speed - 6:Range - 110:Damage - 6
    Triple III - $1280 (1914) Freq - 2:Speed - 9:Range - 120:Damage - 11+1*
    Poison Spray I - $538 (670) Freq - 2:Speed - 3:Range - 120:Damage - 1(Deals up to 20 Damage over time on ants) *Goes through ants and can hit multiple ants*
    Poison Spray II - $2000 (2670) Freq - 2:Speed - 3:Range - 120:Damage - 2(Deals up to 80 Damage over time on ants) *Goes through ants and can hit multiple ants*

    NOTES: Remember that Damage listed for cannons that fire 2 or more at once is the damage of EACH bullet, not all collectively.
    Numbers in Parathesis are the cost for the cannon from the beginning of the tree.
  • edited January 2008
    Thank you shaggy. you slightly missed one point on a few guns though. (nothing wrong, just a few observations that affect the percieved usefullness).

    1. The bullet from ice 2 is slightly larger than the ice 1 bullet, so it will clip ants more often makeing them miss less often at longer ranges. (it doesn't move any faster, but does actually hit more often).

    2. Lasers if they are targeted at an ant farther away will do damage to any ant in the line of fire, so can damage multiple ants per shot. They do blowthrough, but stop at the targeted ant, or closest ant and won't blow through unless you deliberately target ants farther away.

    3. Electric always hits the targeted ant, and arcs around and through the ant. they have a generally conical aoe, but that can be bent, and forks alot. unlike lasers, if electric are targeting an ant ajacent to the turret, it will blow through and possibly hit ants behind it.

    4. Boomerangs are slightly homing. they travel in an oval shape, and will warp the curve of their flight path to hit the ant they are targeting. The damage listed is (probably) per frame as they seem to do draining damage while in contact with an ant.

    5. nice call on the machine gun problem of "horrible accuracy".

    6. Poison spray will poison the gorund preventing you from being able to build new turrets anywhere the poison shots were fired. you can upgrade existing turrets that were hit with poison, but you can't make new turrets.


    Thank you very much for the combined costs in (), that is a very nice touch.
  • Thanks for the complements and the compliments. :)
  • nice, took a whiel huh? useful though
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