Weapons Chart

edited October 2007 in Antbuster Web Game
Hi, can you please post a weapons chart? With basic stats, special abilities and upgrades? Thanks.

Comments

  • Great chart, very helpful.
    Could you update with barrier and "like weapon" upgrade options?
  • It's not my chart. I saw it on the internet. I think this is something Marcel should do, as I suggested in another thread.
  • The chart isn't complete though is it, rockets do like 90 damage and I heard that the electric cannons have bonuses and shit, I NEED A COMPLETE CHART.

    Oh and does anybody use barriers, and if so do they work well.


    Boomerangs! they suck right?
  • wait! there really are rockets? not missle launchers? i can't find a better combination than ice cannons and missle launchers.
    barriers are too slow when you get to the upper levels.
  • This weapon chart is updated (v1.2b - with barriers)
    http://img220.imageshack.us/img220/3338/chartbyskanfd7.jpg
  • edited November 2007
    This is what I have. It isn't graphical and some of the bonuses still need to be filled in. Looks best in notepad or some other fixed-font editor.
    = means I bought the weapon, ? means I haven't, # means it has no upgrade

    name freq speed range damage cost total$ notes
    =basic cannon: 3 4 100 1 $30+ $30+ &single shot
    30,45,67,100,150,225,337,505,757,1135,1702,2553

    =heavy cannon I: 3 4 100 2 $60 $60 &single shot
    ..=heavy cannon II: 3 4 100 4 $60 $120 &single shot
    ....=heavy cannon III: 2.4 5 120 8 $228 $348 &single shot
    ......=#heavy cannon IV: 2.4 6 120 16 $1293 $1641 &single shot
    ....=missile launcher I: 0.5 2 160 16 $772 $892 &single missile, tracks target, splash damage
    ......=#missile launcher II: 0.5 2 180 36 $1334 $2226 &single missile, tracks target, splash damage
    ..=impact cannon I: 2.4 6 100 3 $48 $108 &single shot
    ....=impact cannon II: 2.4 6 110 7* $230 $338 &single shot
    ......=#impact cannon III: 2.4 6 110 15* $1671 $2009 &single shot
    ....=ice cannon I: 4 4 80 1 $400 $508 &slows target
    ......?ice cannon II: 4 4 100 3 $1304 $1812
    ..=double heavy cannon I: 2 4 100 3 $60 $120 &double shot
    ....=double heavy cannon II: 1.6 5 120 8 $324 $444 &double shot
    ......?double heavy cannon III 1.3 5 120 16* $1084 $1528
    ....=sonic pulse I: 4 4 90 1 $588 $708 &wave of damage, goes through target
    ......?sonic pulse II: 4 5 120 5* $1662 $2370
    =quick cannon I: 4 4 100 1 $40 $40 &single shot
    ..=quick cannon II: 4 6 100 2 $80 $120 &single shot
    ....=quick cannon III: 6 6* 120 4 $352 $472 &single shot
    ......?quick cannon IV: 6 7* 120 9* $1123 $1595
    ....=flame thrower I: 12 3+0.5*X 50+5*X 1 $640 $760 &area shot, speeds target
    ......?flame thrower II: 12 5* 75* 2* $1385 $2145
    ..=sniper cannon I: 4 12 100 1 $80 $120 &single shot
    ....=sniper cannon II: 3 12 120 4 $352 $472 &single shot
    ......?sniper cannon III: 4.8 16 150* 12 $1100 $1572
    ....=laser I: 1 1 150 12 $460 $580 &shot instantly hits
    ......?laser II: 1.2 1 160 30 $1297 $1877
    ..=long range cannon I: 3 5 140 2 $65 $185 &single shot
    ....=long range cannon II: 3 7 180* 6 $502 $687 &single shot
    ......?long range cannon III: 3 10* 180* 12 $1199 $1886
    ....=electric cannon I: 3 1 120 5* $745 $930 &instant hit, goes through target
    ......?electric cannon II: 3 1 120 12* $1631 $2561 &instant hit, goes through target
    =double cannon I: 2 4 100 1 $40 $40 &double shot
    ..=double cannon II: 2 5 100 2 $60 $100 &double shot
    ....=double cannon III: 2 8 100 6 $420 $520 &double shot
    ......?double cannon IV: 2 8 150 11 $1164 $1684
    ....=boomerang I: 1 4 130 3 $603 $703 &shot curves and returns
    ......?boomerang II: 1 4 130 12 $1269 $1972
    ....=barrier down: 2.4 1 80 40 $1092 $1192 &creates a barrier
    ......=barrier l/r/u/d: 2.4 1 80 40 $150 &rotate barrier
    ..=double quick cannon I: 2.6 6 75 2 $80 $120 &double shot
    ....=double quick cannon II: 2 10 110 4 $360 $480 &double shot
    ......?double quick cannon III 2 10 110* 11 $1092 $1572 &double shot
    ....=machine gun I: 12 6 120 3 $568 $688 &scatter shot
    ......=#machine gun II: 12 6+0.5*X 120 8 $1420 $2108 &scatter shot
    ..=triple cannon I: 2 4 110 2 $92 $132 &triple shot
    ....=triple cannon II: 2 6 110 6 $502 $634 &triple shot
    ......=#triple cannon III: 2 9 120 11+1*X $1280 $1914 &triple shot
    ....=poison spray I: 2 3 120 1 $538 $670 &wave of damage, damage over time
    ......?poison spray II: 2 3 120 2 $2092 $2762
  • Wow thats good, I dont usually vary my weapons coz i stick to Long range, Double hevy and maxedout quicks
  • I use mostly Triple cannons infront of anthole because i shoot loads of ant all the time
  • edited December 2007
    yeah... but unless they hit the same ant, which porpose of them, then they don't do much damage. I used to think they were awesome, as my big brother used them. that was... a loooooooooooooooong time ago.
    GO QUICKS AND ICE!!!! WOOOOOO!!!!
    barriers cost waaaaaaaaaaaay too much, until you're good and don't really need them anymore, much. actually, i think they are not very useful
  • I have a question (i noob) wat a barrier
  • A barrier is a cannon that fires slow moveing auto fire arrows in a straight line. theese are close enough together that an ant running through will almost always get hit (actually run into as the ants move faster) 3 shots at 40 damage each. Unlike other cannons, the barrier is always fireing even if no ants are in range, but the shots are always in the same direction (defaults to shooting down, but for 150 bucks as an upgrade you can shift it's direction by 90 degrees. Early on, and into the 50's, the ants will mostly tend to shy away ffrom barriers, or simply die on hitting them. by the time you actually need barriers though, they will happily walk through them takeing negligable damage (120 is nothing to a 5k health ant) and most of the deturrent factor is lost. toss in the rediculously high cost of barriers, and other than as a novelty, they are useless.
  • edited December 2007
    barreiers, there not too good, have to get the ants close enough and it fire's stationary, I.E. cant turn, does much damg for any ant's that get clsoe though, if you can make certain they get in it's fire, it's alright, but seriously, not reccomended.
  • The barrier Down cannon is very effective until mid 60s, the ants are very afraid of this tower and you can make a bottleneck effect with it. But when the ants get more hitpoints they get careless with the Barrier Down tower and run straight through it taking only a small amount of damage.
    This tower should have a new upgrade added to it imo.

    Maybe make upgrades that requires xx level to build.
  • edited December 2007
    ill look it up and this comment i think it's

    basic/double/double2/barrier and then you can pay 150 to change it's direct to the few offered at it's current direction.

    yah that's it
  • ya i keep trying on like 7 sites and i cant get the barrier tower!?! i bought a cannon, then i made it a double cannon, then i made it a double cannon 2, and then it only says i can upgrade it to a double cannon 3 or a boomerang cannon 1... help me!:`(
  • Thanks a lot for that great chart!
    It's amazing and extremely helpful.

    Lilly
  • edited January 2009
    adolf hitler will rule all join group hitler now :-D:-D0:-):`(:-D~:-D~:-(|):-(|):-|:-(:-)8-):-D:-*=-):-O;-):-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~:-D~

    never mind join group ANCE (all non-cheaters everywhere) we currently 16 just 20,000 from canada

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