frame

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In Register

Odd ant behaivor...

edited November 2008 in Antbuster Web Game
Sometimes, you have to go with stupid setups. I was playing a games useing other guns that I know are worthless (flamers, barriers, machine guns, poison, boomerangs, etc) and found the ants were looseing the typical congo lines they adopt when crossing areas the poison cannons were infecting with the "you can't build here" bug.

I played a few games with poison towers strewn around the map (usually 5 set up with 1 in each corner, one int he middle so that the ants were always poisoned), and they tended to wander all over the map like they do in the level 100+ games with only 1 pice of cake left,only they were doing it in the lower level 60's with nearly a full cake. Even the ants with cake woud wander back and forth accrost the map instead of heading straight(ish) towards the hole.

I've not done enough testing to see if it was a fluke, or there's something to it, but it would explain why some less experienced players like the combo of ice + missles + poison. (without the right setup, and without this actually being true, ice/snipers or to a lesser extent ice/quicks will still completly dominate a ice/missle setup).

Comments

Leave a Comment

RStein Game Studio

| make vanilla clean and light
@ 2016 RStein Game Studio, All rights reserved. Material Design is a design language developed by Google. Material Design makes more liberal use of grid-based layouts and responsive animations and transitions.
Powered by VanillaForums, Designed by ThemeSteam

Contact us

marcel@rstein.org

Get In Touch