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Dominion

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Dominion
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  • tanknbp, and anyone else falling for it....

    1. missile 1's and missile 2's do EXACTLY the same damage, missile 2's just have a little more range. (sometimes a very good thing, but still never worth it compared to other weapons).
  • Try useing sniper cannons instead of missles and poison. keep the 2 ice. People who have gotten to level 105+ use that setup.
  • pause and unpause the game alot, it will slowly fade in.

    as for what it's for, I don't know. Best guess of the old timers was to enter cheat codes, but as far as I know no codes ahve been found to work.
  • Dor, check the older postings by myself and england01 The two of us fought for a month over quick vs sniper, he eventually won. (I was backing quicks and a hole defence) I still think hole defence is bettter than cake, but england consistantly ge…
  • Jordan:

    1. snipers and long range do the same damage per shot.

    2. snipers shoot faster.

    3. parts 1 and 2 show beyond any shadow of a doubt that snipers, not long range do more damge.



  • I've done extensive testing of long range cannons in basically the same configuration shown in the past, and found that while one of my many games got me to the upper 90's, it's NOT a good weapon despite the amazeing range. Here's why:

  • boomerangs + ice Level 81
  • never mind, had a brain fart. delete this post.
  • surrounding the hole with quick cannons (all 7 of the closest spots) then ice at the next row out between the middle 2 quicks on each side will make for a very fast game with a fairly high score.
  • I know I posted about missles broken recently elsewhere, but that was for the public one. Missles still seem to be broken here too.

    Missle 1's do about 80 damage a hit while missle 2's do about 90. damage listed for missle 1's is 1…
  • Simple version: (non english friendlier)

    Missle 1's do the same damage as Missle 2's, but the base damage (16 vs 38 ) says missle 2's should do just over 2x the damage.

    Normal, over explained version: (what most my posts …
  • What if...

    Ants all had 100 health all the time, and gained resistances/immunitys to cannon fire over time?

    Say I started out poisoning them all, after a few generations, the poison cannons would do less damage as the ants …
  • Zachb, sonic, poison, electric, flamers, boomerangs and lasers all do blow throguh already, though lasers are kind of an odd one-they will only do blowthrough if there's an ant between the cannon and it's target.

    I'd like to see it pin …
  • Why do wasps even have a listed range?

    I don't see any kind of limitation based on range. Theya re perfetly happy to go chargeing accrost the screen to kill ants well out of range. They don't seem to do any more damge if they are wi…
  • Very nice, every once in a while, I get a wild hair and try to guard the cake, it does make more sence since you can double ice the ants and in theory have them in range longer, but once they grab the cake, they are very good at getting out of range…
  • cheating is done by going to certain websites that host antbusters where you get a ton of money, or by pauseing the game repeatedly. The pauseing alot will eventually show a typeing in box (it's there the first time, but each pause adds some to op…
  • up to a point, you are right. I kill evenly till around 85 for a maximum amount of cash to get enough turrets to get to 100, then I try to go on defence by not killing ants, just wounding them.

    This method is rather booring, and I do s…
  • pj, you're right, I do make alot of negative comments. I do make positive ones on occasion, and they were impllemented (wasp cannon is from my missle warhead idea to have alternate types for missle 2's specifically frost and poison. I did ask fo…
  • mild testing with the rest of the guns (not the wasp or cross bow) show no significant improvement, meaning they are still a waste of time.


    I've been playing with a more varried setup of machine guns near the hole, missles as a s…
  • nice, you gave some love to the machine guns, they have a narrower spread now... happy times. going to have to test out all the guns to see what else you did.

    Bah, the poisoned ground bug is still in effect. That's where you can'…
  • I think this is a better place to comment than the other listing with the game in it.

    1. waps cannons suck. They are fun to play with, but are really only a wimpy missle launcher with more range and less damage. Improvements should b…
  • 2 ice near the hole (placement is so they will barely overlap when maxxed out, and so they barely touch the walls- maxxed out ice has the same range as the default gun, so placement is easy. the rest of the guns, use snipers in a tight box near t…
  • without the odd (and very rare bug where the ants stay huddled along the top of the map over the ant hole) snipers + 2 ice cannons on the hole is the absolute best. search for Dacian's setup, he's the one responsible for it, and it's consistantly…
  • there's 2 ways guaranteed to get you to 90+ every game, both involve 2 ice turrets (with at least one upgraded to ice 2) and snipers.

    the setups are identical.

    place a cannon 8 squares in from both sides useing either the a…
  • um, snipers? they have by far the fastest speed, and at 4.8 freequency, they are only beat by flamers (the most useless gun in the game), quicks (my previous favorite gun, but the range limitation on them makes snipers better), and machine guns (…
  • doubles n quicks, mind explaining why they rock? from my testing of them, the ants seems to love simply running through the barriers and takeing 120 ish damage. once past say level 60, that's a negligable amount. by level 80, the ants completly …
  • Gesuma, how did you manage to get that built? I know that if you can hit a critical level of flamers, thy stop being the worst gun in the game and get godly, but durring the build up, they are counter productive and get you killed because of their …
  • I used to be an advocate of quicks, and still use them occasionally in the hopes of finding a setup that works better than snipers, but my avergae game is 5 levels higher with snipers over quicks simply because if the single ant killing dominance of…
  • maxed snipers do 57 dps with a shot frequency of 4.7 (might be 4.8) vs the shot freequency of 6 of quicks. quicks can get roghly double the dps at the end game of snipers, but with half the range. The main reason quicks don't dominate snipers …
  • actually, they don't.

    yes, you can get them (with synergies) to get to double the dps of snipers, but with the same number of snipers at half the dps, they have double the range, so each cannon ends up doing more damage than each quick.…